![]() ![]() Anyone Can Die: Like the last game, just about anyone can die, except no one is safe from death.You might have to obtain money elsewhere in certain quests, but that starting $5 will never not be enough if you do everything right. Another bit of guesswork removed is the money Instead of taking money from your piggy bank and taking more or less depending on what you need to have happen, you're given a flat $5 at the beginning of the day. ![]() This eliminates the guesswork regarding what to bring to class for certain missions. For example, "A Tale of Two Janitors" and "The Hitman's Potty Guard" both point towards "If You Can Dodge a Nugget", since both the toolbelt and the prestigious pin are necessary for the latter. The map of the different missions you can do tells you what items from what other missions are necessary to complete them, with the top row being doable without any special items.Since most missions give you just enough apples to do what you need, this allows you to gather Monstermon cards concurrently with the main story, leaving you with less work later on. Most of the Monstermon cards that don't require some sort of sidequest to get no longer cost apples to obtain.This prevents you from having to restart the entire day if you fail to get or do something you need for a later part of the mission. Unlike in the last game, you can restart any part of the day up until the one you're on.Danner to figure out what happens when that apple's used up. There's also a variety of apple which has a skull and crossbones, such as when in a room with toxic gas. If there's a character's face on it, it means that something major will happen with that character once that apple is consumed, ranging from the character leaving the area to being killed/killing someone else. There's a lot less guesswork and memorisation required involving what order things will happen in while in the same area, due to helpful labeling of the apples.Do certain tasks or complete certain missions to win outfits and hairstyles for the player character. ![]()
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